After entering the sequence using the controller when the game was paused the player received all available power-ups. One of the game’s developers, Kazuhisa Hashimoto, decided that the game was too difficult, so he included a loophole to help the testers.
Contra nes 30 lives code#
The code was first used in the 1986 release of Gradius, a cosmic-themed shooter for the Nintendo Entertainment System. It is widely believed that Contra was the first game to feature the code, but the truth is that it appeared earlier.
Contra nes 30 lives tv#
Eventually, it became so popular that TV shows featured it, and websites added it as an Easter egg for curious users to find. Let’s unveil the mystery – this code is a cheat sequence that can be utilized on most Konami games (hence the name), as well as some other projects. Well, it’s time to figure out what this mysterious symbol pattern means and how it can be used. Or maybe it appeared in a TV series, but you missed the reference since you have never played anything designed by Konami. Welcome to the legendary Konami Code! You have probably seen this mysterious symbol streak ↑↑↓↓←→←→BA (up up down down left right left right ba) on T-shirts or mugs of your geeky friends, wondering what it meant.
Contra nes 30 lives full#
See the Trivia section of the NES version of Contra.Konami Code | Full Supported Konami Video Games List Slider controls are also present that customize various internal game settings, such as the display (aspect raio, brightness, etc.), audio and system speed. Options include:Ĭoin Mode: Currently unknown. Timer Speed: Speed at which the timer runs. Service Mode: Alternates the game mode between regular play and a test mode that determines proper functionality. Options include:Īttract Mode Sounds: Sounds played during the Attract Mode demos. Units of time (Coin A/Coin B): How many units of time are provided per coin (player 1/player 2). The switches set the following parameters: Like most arcade games of its time, Contra includes numerous DIP switches that can be set to various configurations to alter the gameplay. The data is larger in size compared to the retail releases due to additional code at the end of the ROMs that is responsible for displaying the arcade’s timer. The ROM of the NES version of Contra (NTSC-U) is one such example. They are run on the arcade’s hardware that essentially emulates the NES. The games featured on the Playchoice-10 cabinet are modified NES ROMs. See the Technical Information section of the NES version of Contra. There is currently no known developmental material to present. This arcade machine featuring Contra was released only in North America. There are currently no known variants of this port of Contra. See the Soundtrack section of the NES version of Contra. See the NTSC-U plot of the NES version of Contra. Although the player appears to remain prone, his bullets originate from the standing position. Shoot While Ducking: In the base stages, while ducking (hold DOWN), hold UP on the second player’s joyestick. 30 lives are provided at the start of the game, as well as when continuing after a Game Over.
![contra nes 30 lives contra nes 30 lives](https://www.nesfiles.com/NES/Contra/base.png)
For 30 lives in 2 Player mode, use the same code above, but press SELECT before START. See the Opposition section of the NES version of Contra.ģ0 Lives: When the title screen scrolls left, or after the opening tune begins, press UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, START.ģ0 lives will be provided in 1 Player mode. See the Arsenal section of the NES version of Contra. See the Stages section of the NES version of Contra. Contra itself is identical to its NES source. The arcade system permits timed game sessions, with players having to deposit money to allow more playing time. The Pla圜hoice-10 runs a slightly modified ROM of the North American release of NES Contra on an internal emulator.